Hammer : Le fichier spécifié est introuvable

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zytrone

zytrone

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Bonjour , cela fait quelques jours que je cherche à résoudre un problème de compilation sur hammer me disant : Le fichier spécifié est introuvable
je tient à dire que ce n'est pas une map décompilé que j'essai de compiler et j'utiliser le hammer se trouvant dans le .bin de Garry's mod
voici mon log :

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zytro\Desktop\rp_track_corporation.vmf"

Valve Software - vbsp.exe (Oct 3 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\zytro\Desktop\rp_track_corporation.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_track_corporation/nature/blendrocksgrass006a_wvt_patch
Patching WVT material: maps/rp_track_corporation/ttt_foundation/blend_forest_pathfloor_wvt_patch
Patching WVT material: maps/rp_track_corporation/de_cbble/grassdirt_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 838 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\zytro\Desktop\rp_track_corporation.prt...Building visibility clusters...
done (1)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (14019056 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! To use model "models/nova/chair_office02.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/nova/chair_office02.mdl"!
Error loading studio model "models/props_lab/powerbox02b.mdl"!
Unable to load vertex data "models/Env\Furniture\Bed_secondClass\BedDouble_Group.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zytro\Desktop\rp_track_corporation"

Valve Software - vvis.exe (Oct 3 2018)
4 threads
reading c:\users\zytro\desktop\rp_track_corporation.bsp
Error opening c:\users\zytro\desktop\rp_track_corporation.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zytro\Desktop\rp_track_corporation"

Valve Software - vrad.exe SSE (Oct 3 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\zytro\desktop\rp_track_corporation.bsp
Error opening c:\users\zytro\desktop\rp_track_corporation.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\zytro\Desktop\rp_track_corporation.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_track_corporation.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
Lap3che

Lap3che

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Envoie nous ton compil log :)
 
M

maximeduee3655

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il faux le save dans le dossier map de garr'y mode
 
Donovan Blurr

Donovan Blurr

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J'ai le même soucis, apparemment il demande à ce que le .bsp existe déjà alors qu'il est justement censé le créer. Ca n'a pas de sens oO
 
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maximeduee3655

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il te mais ca
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
Donovan Blurr

Donovan Blurr

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Oui, juste après ça :
** Parameters: "C:\Users\monnom\Desktop\rp_mamap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_mamap.bsp"

Comme s'il recherchait le .bsp qu'il est censé créer ._.
 
Lap3che

Lap3che

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Sûrement dû à une erreur de compilation
 
M

maximeduee3655

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il faux quez tu le sava dans la map des dosier gmod
 
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