Problème

  • Initiateur de la discussion Firyo89
  • Date de début
  • Initiateur de la discussion
  • #1
Firyo89

Firyo89

Geek suprême
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Salut, je viens de commencer à modifier une map mais, je n'ai pas décompilé la map mais ait réussi à me procuper le .vmf en parlant au créateur.

J'ai commencé par compiler la map pour vérifier que tous fonctionne bien.

Je compile en fast hein, je compte pas l'upload

Après la compilation, je lance mon jeu et là ! :O

Même bug que sur ce post : https://mtxserv.com/forums/threads/probleme.54948/

J'ai bien l'impression que la nouvelle maj à cassé mon Hammer, j'ai jamais eu ce bug avant

Compile log :
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1"

Valve Software - vbsp.exe (Feb 12 2019)
6 threads
materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/rp_sorevia_v1/nature/ah_dirt_ground004_wvt_patch
Patching WVT material: maps/rp_sorevia_v1/nature/ah_blend_grass1_dirt1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1644 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/doi_sky14 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/doi_sky14 to build the default cubemap!
*** Error: Skybox vtf files for skybox/doi_sky14 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/doi_sky14 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (3228266 bytes)
Unable to load vertex data "models/static_fittings/prop_stretcher_02.vvd"


** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1"

Valve Software - vvis.exe (Feb 12 2019)
fastvis = true
6 threads
reading c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.bsp
reading c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.prt
3997 portalclusters
11228 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 150700 visible clusters (0.99%)
Total clusters visible: 15297962
Average clusters visible: 3827
Building PAS...
Average clusters audible: 3991
visdatasize:4003609 compressed from 4028976
writing c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.bsp
3 seconds elapsed

** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1"

Valve Software - vrad.exe SSE (Feb 12 2019)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.bsp
Error! Unable to load model "models/props/misc/oil_lamp.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (6.18 seconds)
8975 faces
2 degenerate faces
34135072 square feet [4915450368.00 square inches]
189 Displacements
3791274 Square Feet [545943552.00 Square Inches]
8973 patches before subdivision
96527 patches after subdivision

** Executing...
** Command: Copy File
** Parameters: "c:\users\firyo\desktop\rp_sorevia_v1\rp_sorevia_v1.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_sorevia_v1.bsp"
 
Lap3che

Lap3che

Helpeur Divin
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*** Error: Skybox vtf files for skybox/doi_sky14 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/doi_sky14 to build the default cubemap!

*** Error: Skybox vtf files for skybox/doi_sky14 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/doi_sky14 to build the default cubemap!
Alors, il me semble que cette erreur n’est pas gênante pour la compilation, mais essaie de compiler avec la texture de skybox de base

WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Passe tes displacements étant en puissance 4 en puissance 3, c’est mieux

fastvis = true
Si tu veux des résultats, ne compile pas en fast
 
  • Initiateur de la discussion
  • #3
Firyo89

Firyo89

Geek suprême
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Ok je vais faire ça
 
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